![]() I have fleets that I can't activate that are in one of my systems, so I would assume they are in other empires systems as well. They do not move or anything, they just sit in the system I found them in. Originally posted by crashed97tsi:On my games, I have these weird yellow ships that are labeled unknown alien fleets. I still got a hang up because I tried to watch the battle, but the fact that I got further leads me to believe the issue is with these unknown alien fleets that are there at the beginning of the game.īased on Daiyousei's log analysis, it appears the AI are trying to fight these phantom fleets and that is what is causing the hang up. ![]() When the cravers arrived, they still did not attack (my fleet was better) but I could now attack them. This was the only strategy change I made. I reloaded two turns back and attacked and destroyed the unknown fleet. What happens in the remake’s secret ending is also discussed lightly. Mathius’ Office to unlock the secret ending. Place all fragments on the table at Captain B. Almost every chapter has a fragment location and some even have more than 1. They were trying to attack the unknown fleet. The Dead Space Remake Secret Ending’s activation requires you to collect 12 Marker fragments. The enemy fleet arrived in system and the little lightning bolt battle notification showed up in the system. I had a full defense fleet there ready to meet them. They sent a fleet to the system where the yellow unknown ship was. Then the cravers arrived and of course declared war. ![]() I colonized the system they were in without any issue and proceed with the game for 150+ turns. On my games, I have these weird yellow ships that are labeled unknown alien fleets. Name=GoToFleetActionĢ2:10:16:705STACKJob 'AIOrderMessageRepository' raised an exception.ĪI:JobScheduler_ExceptionRaised(, )Ģ2:10:16:705STACKCannot cast from source type to destination type. OrderProcessors:GenerateOrderFromMessage()ĪIOrderMessageRepository:PretreatMessages()ĪIMessageJobPoolRepository`2:TreatMessages()Īmplitude.AI.:WorkerThreadRun()Ģ2:10:07:599STACKInvalid null action context. OrderProcessors:OrderFromEntityActionMessage() GoToFleetActionDefinition:BuildEntityActionContext(, ) I'm going to see if I can't somehow clear the queue or clear the encounters.Ģ2:10:07:599STACKThe given parameters did not allow the function to build the requested context. Looking at the save file, one of the AI appears to have three encounters active. One of the AI appears to be stuck in an encounter. Here are the exceptions I'm seeing in order as the turn is attempting to process.
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